Wishlist Withering Realms on Steam

Ensure you're on the latest version by turning on Immediately download updates in Steam for Withering Realms.

Turning on immediate Steam downloads

You can help validate upcoming patches early(and get sweet new features before anybody else) by switching to the nextversion branch in Steam:

  1. Back up your save first. See Support for details.
  2. In Steam, choose Settings -> Game Versions & Betas.
  3. Enter the access code imadeasavebackup to unlock the nextversion branch.
  4. Read the nextversion patch notes here.
Consider joining the #nextversion channel on the Discord.

0.40 (Latest)

October 16, 2026

Hotfix

  • Fix some players starting a save post content update in Penwyll or Saintswood starting in an odd or broken room - note that this build will reset the area when loading in

Smaller Bug Fixes & Polish

  • Fix Clover playing her grab voice lines when using the chain hook
  • Fix Geordie adding high scores to Grimpy’s Revenge before he moves into his shop

0.39

October 16, 2026

New Features

  • Added a Voice Volume slider to the audio options, and improved voice mixing and clarity
  • Added two checkboxes to audio options if you find Clover speaking distracting
  • - Clover Combat Dialogue
    • Clover Contextual Dialogue
  • When using the Next Circumambulation ritual without Skip Beynon House on, a new cutscene plays and starts you with the Beynon House Key

Critical Bug Fixes

  • Fix levelling up with Morag not working if you switched to the right/left hand tab in Reliable Repairs before visiting her during the same game launch
  • Fix an issue where if performing the end game ritual failed for any reason, the game could be left in a state where the ritual could not be completed - saves will auto heal upon load, and the ritual can be performed as normal
  • Fix Clover voice lines in the Bellflower Occult Institute and Night Mother’s School retriggering when they shouldn’t

Smaller Bug Fixes & Polish

  • Randomizer: Remove randomization from landmarks with enemies that burst from underground
  • Fix All-Seeing Eye weapon not displaying stats(introduced in 0.37)
  • Clarify in the Bleed & Poison tutorial that it affects max hp
  • Fix floating knights in Grimpy’s Revenge sometimes double firing near the top of their path
  • Fix Rakesh re-introducing Scamps unnecessarily
  • Fix being able to use the hand mirror to warp out of the Realm of Mutilation
  • Reduce the intensity of the black hole in the background in Reliable Repairs
  • Fix lantern lights sometimes drifting off from where they are supposed to
  • Fix ‘popping’ floor tile near Reliable Repairs exterior
  • Fix black background of epilogue not loading in
  • Morag clarifies that she cannot level up anymore after leveling up once
  • Remove collision from Grave Girl dirt
  • Fix misattributed dialog in Haru’s epilogue

0.38

October 14, 2026 Major Update

October Content Update

The first content update for Withering Realms is out now. It adds 4 new NPCs, a new area, a new enemy, a flask crafting system, 7 new items, an epilogue after the credits, improvements to Reliable Repairs, an overhauled training room, Clover voice lines, and additional creation rituals. Read on to find out what's new and how to experience it.

The Realm of Mutilation

This update introduces an important new area that lies between The Dream and Reality, incorporating elements from Clover's own psyche as well. The goal of this area is to help new players better understand Clover and her motivations, and will be expanded upon significantly in future updates.

How to experience it: Visit the new area in southeast Saintswood, speak to the new NPC there, and level up once.

Future work: Additional areas, meant for higher-level players, will be added to the Realm of Mutilation in future updates. The choice made in the Shadow Chapel will have effects in a future update.

Flask Crafting System

You can now find recipes to repurpose your empty ichor flasks into tossable weapons and tools. New crafting ingredients can be looted from drawers, crates, etc. There are five recipes to find, including:

  • Acid Flask: Temporarily reduces bleed, poison, and physical resistance
  • Decoy Flask: Spawns a distracting illusory Clover
  • Blinding Flask: Staggers nearby enemies and eliminates night shadow hands
How to experience it:
  • A new NPC Scamps will give the player the Acid Flask recipe if they visit him in the cellar stairwell at the beginning of the game
  • Later, Scamps will sell additional recipes in Reliable Repairs
  • Additional recipes can be found around Saintswood (day and night) and in the Realm of Mutilation

Future work: Depending on popularity and player usage, additional flask recipes may be added in future updates.

Epilogue

After the credits finish, a new epilogue shows the magnified effects of your choices as they’ve compounded by 1927. For those who have completed the hidden final boss, you’ll also see an additional scene after the epilogue. Additionally, small updates have been made to the existing ending to better differentiate your choices.

How to experience it:
  • Complete the game

New NPCs

A total of four new NPCs have been added to the game.

How to experience them:
  • Scamps: If you’re playing from the start, enter the cellar stairwell in Beynon House. Otherwise, visit Reliable Repairs.
  • Vernon: Visit the Hunting Club lobby.
  • Others: Visit the new area in southeast Saintswood.

Future work: These new NPCs will have additional storylines and interactions, including at the end of the game, in future patches.

Reliable Repairs Improvements

To make Reliable Repairs a more interesting hub, the following changes have been made:

  • Scamps joins Reliable Repairs after entering Penwyll Cemetery.
  • The appearance of Reliable Repairs gradually changes over the course of the game. Note that entering Reliable Repairs with an end-game save may be a bit shockingly abrupt of a change because the gradual changes are missing and it will jump straight to the end state.
  • A record player allows you to change the music, with 9 additional records available for purchase from Scamps over the course of the game.
  • You may use the sofa to read.

Additionally, a special surprise for Reliable Repairs has been added to the Old Penwyll Mine lair room (after defeating the boss). Investigate the new object inside to get started.

How to experience it:
  • Visit Reliable Repairs.
  • Visit the Old Penwyll Mine boss lair and investigate the new object there.

Training Room Improvements

The training room in the Hunting Club has been expanded, and a new teacher, Vernon, has been added to help new players learn advanced combat tactics.

How to experience it:
  • Speak to Vernon in the Hunting Club lobby.
  • Proceed to the training room and complete his lessons (which also grant new talismans).

New Items

One new weapon, four new talismans, and two new outfits have been added, including:

  • Mutilation Knife: An early-game Dexterity weapon that deals occult and bleed damage.
  • Versatility: Retriggers arm talismans after switching weapons or using the other hand.
  • Ricochet: An arm talisman that applies damage to nearby enemies.

Clover Speaks

Clover now has occasional in-game voice lines throughout the game, such as speaking to bosses and commenting on the environment.

Creation Rituals (Beta)

Several new unlockable Creation Rituals have been added to make additional playthroughs more interesting. These should be considered in beta and need a lot more testing. Please report any bugs you find with them using the in-game bug reporter.

  • Next Circumambulation (New Game +, can be combined with additional rituals)
    • Copies the realm to the left, but starts the story over while retaining most items
    • The difficulty and speed of all enemies increase
    • Can be chained to continue increasing the difficulty and speed of enemies
    • Unlocked by getting to the credits
  • Randomizer
    • Randomizes monster spawns (within an appropriate level range) and talisman, tool, and outfit treasure
    • Unlocked by getting to the credits
  • Mirrored World
    • Flips the world, providing a fresh experience
    • Unlocked by defeating the final hidden boss of the game
  • The Knight
    • Starts the game with all tools
    • Unlocked by obtaining all tools
  • The Wizard
    • Starts the game with all spells
    • Unlocked by obtaining all spells

Future work: These Creation Rituals will receive hot fixes as major issues are found.

Other Changes

Critical Bug Fixes
  • Fix getting stuck inside of a hiding spot in some circumstances when an enemy fails to pull you out
  • Fix closing some doors while entering them leaving you stuck
  • Fix some puzzles not showing the mouse when using mouse and keyboard
  • Fix Blighter’s Bounty softlocking when forfeit dialog is opened at certain times
  • Fix softlock in play room tutorial when dying during the tutorial
  • Fix Mostyn House layout sometimes placing doors inside fences on some seeds
Balance Changes
  • Leaping Knight Talisman no longer removes the stamina bonus for very light outfits
  • Guard Talisman now retriggers arm talismans after a successful block
  • Clover may change her own outfits, equipped items, and spells(but not the doll’s) while there are monsters nearby
Smaller Bug Fixes & Polish
  • The HUD and menu take on different appearances based on which realm you are currently in
  • Return and Enter are now bound by default to UI Submit/Proceed
  • Fix some inaccuracies in the Game Results totals
  • Penwyll Public Vaults gate guardians now switch sides if you re-enter the corridor from the other side
  • Fix the organ puzzle playing on enter and also not allowing the first note of the sequence to be entered multiple times
  • Fix some puzzles resulting in a black screen if you skip the preceding dialog
  • Fix enemies “grabbing” allies that don’t support being grabbed
  • Credits have been updated and can now be played from the title screen
  • Collision fixes: Final boss room corners and door, Penhaligon Manor stairs(jumping off), Penwyll Public Vaults gate doors placed near furniture, Penhaligon Manor gates openable from other side

0.37

September 15, 2026

  • Special Note: 0.37 makes significant changes to the underlying character movement code to fix "tunneling" exploits, monsters leaping out of bounds and also improve responsiveness. Please file an in-game bug if you find any instances of terrain or ground being unwalkable that look walkable, or character movement or contact related oddities.

New Features & Polish

  • You can now upgrade Left Hand tools, including Shields
    • Accordingly, The Freak’s Left Hand talisman’s strength has been reduced
  • At a certain point in the story, a cat will appear in Reliable Repairs, can be pet, and will follow Althea and Clover around town
  • Improve joystick responsiveness and add better accounting for stick drift
  • Fix judder when running sub-60fps
  • Ultra graphics settings optimizations
  • Ichor required for next level(one for body/right arm/left arm) displayed in Stats screen
  • Display name of body part being upgraded in level up screen
  • After completing Beynon House, you can now disable the HUD in the Gameplay Options
  • Bridge Guard now has his own boss theme instead of sharing with Mine Hag
  • Add a small amount of “steering” motion to Clover, most noticeable when moving backwards or sideways while locked on
  • Controller bindings improvements
    • Fix the bindings sometimes being “forgotten” on launch(controller id changed)
    • Fix the bindings sometimes being “forgotten” when controller disconnects
    • Bindings are now saved per controller, so bindings for, say, a PS5 and Xbox controller can both be maintained
    • Add a Reset to Defaults button to the main Input Options

Critical Bug Fixes

  • Significant changes to character movement intended to:
    • Improve responsiveness to direction changes
    • Prevent known instances of being able to glitch through fences with attacks
    • Prevent monsters from leaping out of rooms
    • Smooth out stair movement
    • Fix instances of being stuck in terrain
    • Smooth out and slightly speed up Althea’s movement
    • Please be on the look out for any new glitches or issues introduced with these changes and report with the in-game bug report tool
  • Fix instances of Miners and Gardener Runtling spawning on top of each other or teleporting in upon entering the room
  • Fix Edgar or other NPCs in the flats investigation quest not appearing when they should
  • Fix the birdcage puzzle being unintentionally strict, and add a time/number of incorrect hits based early exit condition
  • Fix using necromancy during an arena battle leading to it not ending
  • Fix one more edge case with Curse Rot where death could occur before being out of flasks
  • Fix getting pinned down by ghosts in WH Basement, and stop melee attacks as soon as they’re invisible
  • Fix Sweetmeat not consuming the ingredients given
  • Fix weapon upgrades also increasing the toll in some cases
  • Fix a crash that could occur when entering the world map

Balance Changes

  • The cost of effigies at the well shop has been reduced
  • Talismans that add flat damage % such as the Freak's talismans now add half to non-health effects such as bleed or poise(this is the same scaling applied elsewhere, such as base scaling or weapon upgrades)
  • Add voice lines and telegraphed start ups to Saintswood Void Mine boss adds
  • Gravestone Hex now has 2 second cooldown and can be recast
  • Reduce hitbox of Ogre roll
  • Adjusted Holy Spike attacks to reduce frequency of head butt and make some attacks a bit more readable(he’s still nightmarishly aggressive)
  • Improve Machine Gun aim

Smaller Bug Fixes & Polish

  • Fix Bulletproof stamps not working properly
  • Fix some Cors Farwol monsters spawning in walls
  • Fix arm talismans appearing to affect the other arm’s tolls in the pause menu (did not actually happen in-game)
  • Fix holding the run button in water charging stamina toll despite not letting you run
  • Fortune Teller shows money required to buy
  • Fix endlessly respawning ghost guarding coffin POI outside of Penwyll Public Vault (may not resolve on existing saves)
  • Fix Haunted Dolls returning to life, being able to be farmed for ichor
  • Fix editing the Penhaligon Manor automatons too quickly leaving them stuck until the room is re-entered
  • Fix Game Results not showing on subsequent completions during the same game launch
  • Fix the white tick on health bars falling behind the actual bar length
  • Fix Flamethrower light attack audio playing even if volume is turned off
  • Optimize some breakable effects, such as Dancing Statues breaking apart
  • Fix Scroungers sometimes floating around like wizards
  • Fix world map still being controllable while a modal dialog is up
  • Fix Macrosomia hitbox issues
  • Small collision fixes: The Dead End

0.36

September 9, 2026

New Features & Polish

  • Old Penwyll Mine changes
    • Add a small number of ghosts
    • Move Ichor Shrine to before boss, but it’s guarded by ghostly hands, along with some new environmental storytelling
    • Without a camera, Geordie warns the player they may not be ready
  • The Key Bindings editor appears on Steam Deck
  • Add Slow Shader Compilation checkbox to Graphics Options - this will space out the “Compiling shaders…” step at the beginning of the game, and may help older or below min spec GPUs proceed into the game

Critical Bug Fixes

  • Fix the Great Corpse Worm’s grab hitbox being very buggy(sorry for any frustration this caused)
  • Fix being able to die after defeating the Williams House boss but before completing the following cutscene and having the game enter a bad state - if you were already in this state, you should now be able to enter the portal again to complete the cutscene
  • Fix the Tommy Gun sometimes refusing to fire
  • Fix some instances of being killed with a flask still remaining due to damage conversion effects
  • Fix stalkers in the game, such as the one in BOI, getting stuck in walls, or refusing to follow when they should
  • Fix BOI monsters escaping cages when not live

Balance & Enemy Behavior Changes

  • Improve consistency of Lee-Enfield Rifle tracking
  • Fixed issues that prevented knockdown invulnerability in some cases and slightly extend window on get up
    • Please note that knockdown had and still has a 10% health impact when the doll’s head hits the ground to encourage you to invest in Poise.
  • The Burdened Brother no longer rolls on melee attacks
  • Extend healing cooldown on Dryw and Preacher, prevent Dryw from attempting heal dead enemies
  • Reduce damage on Ichorised Witch bite attack(more adjustments may be made later to this attack)
  • For the purposes of The Freak’s talismans that boost Melee/Projectile/Spell damage:
    • Enchanted Candelabrum secondary attack is now Spell
    • Spectral Blade attacks are now Spell
    • Spectral Claws primary attack is now Melee
    • Initiate's Candlestick is now Spell

Smaller Bug Fixes

  • Fix machinegun bullets(both player and enemy) not being stopped by some barriers, such as Gravestone Hex
  • Fix some magic toll counting talismans, such as Four Eyes, occasionally miscounting
  • Fix stove collision in Althea’s apartment, and interacting with bath through wall

0.35

September 7, 2026

Known Critical Bugs

These will be addressed in the next patch:

  • Great Corpse Worm's grab hitbox can extend far, far beyond the intended range(this was accidentally introduced during beta shortly before EA launch, apologies for the frustration it has caused)

New Features & Polish

  • Added a “Run in Background” checkbox to gameplay options, which keeps the game running and playing audio even when not in focus and is on by default
  • To help diagnose any controller issues, there is a new Input Diagnostics HUD checkbox in the Input Options

Critical Bug Fixes

  • Fixed loading demo saves, under certain seeds, leaving the player falling through the floor
  • Fixed several Creation Rituals being unlocked sooner than intended, if already unlocked, they will be removed upon visiting the Realms screen
  • Fix entering the Saintswood boss arena and then leaving before facing the boss, and dying in that specific room causing the player to spawn back in the boss arena behind the boss
  • Fix being teleported back to face the Worm when dying even after leaving the room
  • Fix deleting the last played save in the Realms screen, returning to the title, and choosing Continue hanging the executable

Smaller Bug Fixes

  • Cages no longer have a chance to play a rattle sound when pausing the game

0.34

September 4, 2026

Initial Early Access Release

Wishlist Withering Realms on Steam